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Bethesda e3 paid mods
Bethesda e3 paid mods












bethesda e3 paid mods bethesda e3 paid mods

I'm going to sit pat on the wait & see position. I'm guessing they'll try to control the flow of mods so that they will feel compelled to go through this "official" channel.Ĭould be if they were announcing this for a future game but even Fallout 4 has been out for a long time. Maybe it's a backhanded attempt at monetizing the work of modders - despite their claims to the contrary. Tiny groups of people who want to make mods in their free time but want to actually get paid for it - or at least have a shot at getting paid for it. They might also be after the not-quite-but-nearly-pro developers. Or maybe it's really all about the console side and PC is just getting taken along for the ride? Maybe it's a different way to sell small content? Steam isn't really set up for selling tons (hundreds+) of tiny DLC items. I mean, if "most" of it will be developer-authored then what's the difference between that and DLC? “We think we’re on to the right thing here, but we’re absolutely ready to backflip if necessary, so please let us know.Not sure why they feel they need to monetize it in this way.

bethesda e3 paid mods

“We’ve looked at this problem from a number of angles, trying to figure out the best way to commercialise the creativity we inspire,” explained Pete Hines. Some of the absolutely free mods which are only available to members of the paid club will be developed by external Creators, who themselves will enjoy access to Bethesda’s “non-employee program” which entitles them to “non-benefits”. Hines announcement was greeted with rapturous applause by Bethesda accounting staff and executive board members, many of whom hooted and hollered in excitement at the possibility of how much Bethesda’s profit margin could be improved by not-charging people for mods. That’s a promise, and that’s why we’re doing things different this time around - instead we’ll charge you to be a part of a club, and that club will get exclusive access to our mods.” Bethesda’s recently announced Skyrim and Fallout 4 Creation Club is more like a system for outsourcing new content for those games than it is a way to monetize existing or new user-created mods. “We will never, ever, charge you for mods.

bethesda e3 paid mods

“That was a mistake, and we’re not keen to repeat it.” “We understand that we messed up by trying to monetise the mod system back in 2015,” assured a smiling Pete Hines on stage at Bethesda’s E3 conference yesterday afternoon. Today, Skyrim developer Bethesda Game Studios responded to that outcry, further explaining its position on paid mods, saying it's listening to players 'and will make changes as necessary.' 'We. Bethesda Studios has hammered the final nail into the coffin of 2015’s “Paid Mods” controversy, announcing the introduction of a thrilling new “non-free mod” club which is absolutely nothing like the system which created so much anger two years before.














Bethesda e3 paid mods